Short version: you play Minecraft on mc.gryt.site, you earn spurs, and
those spurs are backed 1:1 by a real ERC-20 token you can claim to your own wallet.
Nothing here is financial advice — see the disclaimer at the bottom.
mc.gryt.site and join./wallet set 0xYourAddress./wallet withdraw <amount>.In-game money. It lives in your bank account (Create: Numismatics) and can also sit in your inventory as coins. It is one balance — the bank simply shows it.
The ERC-20 token on Robinhood Chain (chain id 4663). 1 GRYT = 1 spur, always: the rate never changes, in either direction.
Every GRYT backing the spurs in play sits in one contract, 0x679C…9523.
Claims are paid out of it, deposits go into it. It is the only place your money
can come from.
| Source | Rate | Cap |
|---|---|---|
| Playing — crafting, mining, building, trading | 3 / 2 / 2 / 8 spurs per action | 217 spurs per day |
| Onboarding bonus (first 14 days) | +1,500 spurs per day | 14 days, then it stops |
| Exploring — each new biome | 125 spurs | 5,000 spurs per player, once |
| FTB quest rewards and chest loot | per quest | set by the pack |
The daily cap exists so the vault cannot drain faster than the plan: the onboarding bonus is deliberately large enough to carry you through the early quest line without grinding.
The pack runs on FTB Quests with a staged tech tree. Quests and milestones pay spurs, so the quest line is the main income, not a side activity. Milestones also unlock stages: finished one, the pack opens the next tier of machines and recipes for you.
Numbers, so you know what to expect: the line has 159 quests and 71 of them unlock a stage. Rewards add up to about 50,400 spurs, and the Milestones chapter alone holds 42,000 of that — that is where the money is. Rewards are paid as coins, so put them into your bank (bank terminal or depositor) to see them on the card.
Honest caveat: quests also consume items — machines and materials worth more than they pay out back. That is on purpose: the line is progression, not a money printer. Steady income comes from playing, and real money comes from selling what you automate to other players.
One milestone matters for your money: Economy. It unlocks the bank
blocks — bank terminal, depositors, vendor, banking guide. Until it is unlocked those
blocks answer “You don't know how to use this”; that is the pack’s progression,
not a missing permission. You can still withdraw and check your balance through
/wallet without it.
/wallet withdraw <amount> in game (whole spurs only).The fee depends on how long your account has been on the server, not on how long the coins sat in your bank. Cashing out early is more expensive; patience is free:
| Time since you joined | Fee | You receive from 1,000 spurs |
|---|---|---|
| 0 – 6 days (week 1) | 30% | 700 GRYT |
| 7 – 13 days (week 2) | 20% | 800 GRYT |
| 14 – 20 days (week 3) | 10% | 900 GRYT |
| 21+ days | 0% | 1,000 GRYT |
You never have to guess: /wallet balance shows your current rate and when
it drops, the Cabinet shows the same line next to your balance, and the moment a
withdrawal is processed you get the exact numbers in chat — for example
Withdraw 925 GRYT -> you receive 740 GRYT (early-withdrawal fee 20%, drops to
10% in 6 days). If you do not like the quote, withdraw later: the fee only ever
goes down, and it never touches spurs you keep in the game.
Send GRYT to the vault from the wallet you linked in game
(0x679C388ab957915E4bd43ff76b6A77640F859523). The same amount of spurs lands
in your bank automatically, usually within seconds — you do not have to report it to
anyone.
A transfer from an unlinked wallet is not credited by itself: the chain carries only
addresses, so the server has no idea whose spurs those should become. Link first
(/wallet set 0x…), then deposit, and everything is automatic. If you already
sent from an address you later link, it is credited at that moment.
| Command | What it does |
|---|---|
/wallet | Help — everything wallet-related lives here. |
/wallet set 0x… | Link (or change) the wallet that receives your tokens. |
/wallet show | Show the linked address. |
/wallet balance | Show the balance of your bank account. |
/wallet withdraw <amount> | Request a cash-out to the linked wallet. |
/wallet status | Is there a request waiting to be processed? |
/wallet cancel | Cancel a request you have not confirmed yet. |
/wallet clear | Unlink the wallet (withdrawals are blocked until you link again). |
/sethome /home /delhome | Personal teleport points. |
/help | Server help and the economy cheat sheet. |
The Cabinet is where vouchers and history live. There are no passwords: you sign a short message with your wallet once, and the site keeps a session in your browser. It shows your in-game balance, your claim vouchers, deposits and every movement of your money.
The vault. It was funded at launch, and every spur in play is backed by a token in it. Claims are paid out of the same pool that deposits go into.
No. Coins in your inventory are the same money, they just are not in the bank account. Put them in a bank terminal or a depositor (after the Economy milestone) and they show up on the card again.
Yes — withdrawals go to the address linked right now. But only the linked address can be credited for a deposit, and changing the link is logged.
It is a time-lock, not a tax on everyone: whoever stays three weeks pays 0%. It stops “join, farm, dump” and keeps the vault from being emptied by one fresh account in a day. And the fee does not go to a wallet somewhere: a voucher is signed for your amount minus the fee, so those tokens simply stay in the vault and back everything else.
No. Requests are processed automatically in about a second. Manual review only appears above the monthly limit.
Your spurs are in the game and your pending voucher is in the server's database, so nothing is lost — the Cabinet is only the window where you pick the voucher up and claim it.